![]() While the difference to some players might be small, it wasn’t for me, and the DualSense functionality greatly contributed to me enjoying the game my second time more than I did the first.Īlso, while I just briefly mentioned the resolution and frame rate, they do need another shoutout because it truly is a spectacle just to fly around. Sony’s new controller makes the world of the Ursee feel a little bit more immersive thanks to each vibration. It also helps that I’m playing it at a solid 60 FPS with 4K resolution on PS5, but the DualSense makes it come full circle. Haptic feedback and the adaptive triggers are implemented wonderfully throughout the game, and were part of the reason I forged a stronger connection to The Falconeer while playing than I did before. What makes the PS5 version the definitive way to play as I mentioned earlier, is, unsurprisingly the DualSense controller. It Feels Great And Looks Greatīesides the added content from the Warrior Edition of the game, everything I’ve already discussed is in the game that is already available on other platforms. Battles will include giant flying bugs, sting rays, lizards, and of course – dragons. Case and point: when it comes to fundamental gameplay mechanics, The Falconeer couldn’t be more solid. In fact, there are many aspects about your gear and in-game mechanics that I found easy to ignore, but we’ll get to that later. ![]() The other weapons can add incredible variety to the game, mainly because they each dictate how you’ll want to be approaching battles, but I never felt the need to switch things up no matter the situation. It just takes a little practice, but you can eventually fly circles around your enemies by the end of the game, especially with an upgraded warbird like the new arbiter class.Īs far as what you take into battle with you, my personal choice the whole game was the upgraded version of the standard blaster you start with. You can weave sharply around enemies, and maneuver as quickly as you need to. The flying mechanics really start to shine when you’re in combat. You discover locations across the map rather than revealing multiple points of interest via a single tower – a common Ubisoft trope for the past decade or so now – and though it may sound small, it was far more interesting to me to all of a sudden learn I’ve flown over a new location rather than just having the map revealed to me after four trips to different towers. It also helps that you can essentially just spend your whole time in the game flying around, exploring the land. ![]() When the action is done, it was always a relief to move back to a more relaxed, calm pace and I always felt ready for another fight when it rolled around. Overall, the core loop works like a charm. The next, the clouds darken, lightning strikes and rain falls as you’re caught in the middle of a massive firefight with all manner of creatures flying through the air. There’s a natural flow you fall into within the gameplay loop of The Falconeer, where one moment you’ll be peacefully and tranquilly flying through the skies, with a gorgeous sunset ahead of you. A Gameplay Loop That Ebbs And FlowsĪs much as I love the story it would have been a bore to try and muddle through it if the gameplay didn’t back it up, though thankfully it does. Each shrine tells you a story that reveals more about the Ursee and its people. ![]() Here I’m perched at a shrine during a story mission, learning about the history of the Ursee. Each of the three campaigns grounded the Ursee and its people further, and introduced what was by far my favourite campaign with the brewers of Casetllus, voiced by the incredibly talented Christopher Gee. What also helped to flesh out the world this time however were the addition of three mini campaigns added with this release and the expansion Edge Of The World.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |