![]() People always say the guy on the box (Jin Kazama) was overpowered, but how is that different to any other fighter on debut, there's always a member of the cast people feel are too overbearing Vanilla Sf4, Injustice, Mk9, Mk10, the list goes on. The problem is people hate change and like to keep on-going formulas ad nauseum. I really like the direction it took, thought it had some of the best stages seen yet and the moves were very impactful. Tekken 4 was a very solid game, there was just a lot of overreaction from persons coming from Tekken 3. This is all IIRC, I haven't played much competitively since around when T5 came out ive literally forgotten more about Tekken than some people ever knew lol. It's good to do when you're lower on life than he is. You can block the first few hits and do b+1+4, if he does JFLS you get hit but NOT launched and deal with his okizeme, if he does full delay the unblockable counter hits him! It's not a good escape since you guarantee you'll get hit by his first two options, but at least you take less damage. This on top of the fact that he's really damn good in every other way.Īs a competitive Kaz player at that time, I developed a quasi-escape for it: Kaz's unblockables put him in an immediate knockdown state if he's hit. So yeah, it's a terrible mixup to face, and you have to deal with it every damn time he does laser scraper. If you want to see if he delays or not, you can then try to interrupt him but if he does JFLS instead of full delay and you waited to long you'll get launched. The trick here is the only real way to stop JFLS is to jab him out of it, but if he doesn't delay at all you'll get launched when you try to jab him. ![]() If they block the first two hits he can either do the third hit immediately, hold it down for about 2 seconds to make it unblockable, or hold it for about 1 second until the very moment Jin's fist starts to glow and let it go and he gets the unblockable without quite as much delay (JFLS). If the first hit of the laser scraper hits, he gets full damage from it and the juggle. It's just a really safe and pretty easy 3-way mixup to free juggle. ![]() It's not a jab, and there's no way to get instadeath off of it that I know of (barring maybe a wall infinite I've never seen). Tekken Tag 2 is incredible and I can always play that if I want my fill of this era of Tekken. Stop trying to tinker with the current system. But I've talked about this aspect way too much in the OT that it depressed me and I'd rather not get into it.Īnd I just want to see a new Tekken that fundamentally plays brand new again. Regardless, the main thing for me is that they stopped adding new game changing mechanics to the series and are just making tweaks to the system rather than overhauling it. It technically still carries on in the series since they're functionally the same as wall breaks, balcony breaks, etc. Things like the phone booths in Shinjuku were fine. The pillar broke the game, but there's nothing wrong with the terrain deforming throughout the fight. But alas it only provided a very marginal influence on the gameplay so it's not that big of a deal for me if it stays or goes. Dead or Alive 5 manages it without it breaking the game. Uneven floors could have been implemented better. Much harder to balance but it'll be something new Maybe a better implementation could have been where it doesn't need to be generic for everyone and it could be something unique for each of the cast. And it still lives on with Steve while being one of the funnest setups to execute with the character. It provided more options which is what I always love. I don't see what the issue was with the position throw game.
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